Of my earliest gaming memories, the fondest is looking over the illustrations in the 3.5e Player's Handbook. I started playing in my adolescence on the cusp of 4th and 5th edition, but my friend who owned the books played 3.5, so that's what we played. The illustrations were captivating to me, especially the equipment illustrations. For those who have not played D&D's middle sibling, 3.5 and 3rd edition were in love with polearms for reasons I still don't quite understand. If you've ever read 5e and thought it was odd that there was both a halberd and a glaive, you'd be more amused to read the entries on ranseurs and guisarmes.
Now, it's been a long time since I played either 3.5 or 5th edition, and nowadays I tend not to even differentiate damage for different weapons in most of my games, preferring the d6 damage die. Much has been written on differentiating weapons with a flat damage die, so I won't go too deep into that. The state of the art is, generally, to give weapons special mechanical traits or rule differently regarding different weapons ability to do different things on an ad-hoc basis, adjusted to your taste. Still, I miss the big, evocative lists of weapons that I was so taken by in my youth, so I've decided to write some tables for subtypes of each of the weapons found in OD&D Booklet 1. Each has an idea for what it might do particularly well, but I've kept these non-mechanical, both for the sake of system neutrality and because designing mechanical weapon traits is outside of the scope of this post.
I've titled this post with regard to random equipment generation, but you could just as easily have players choose from the tables and use the options as a referee to more evocatively stock armories, weaponsmiths and warbands. This week, I've done the weapon types that are (mostly) held in one hand. I've consolidated certain types together when they did not have enough variations to fill out a table and had significant overlap with other types. Next post on this will be the two-handers, which means lots of kinds of polearms. I will likely not give ranged weapons this treatment, as there just aren't enough distinct varieties with different strengths that I am aware of to fill out a post for them.