Monday, November 13, 2023

Old-School Roleplaying at the Dawn of History: First Principles

In this post, I'll be sharing some thoughts on running an old-school campaign set in prehistory, about participating in the very beginning of a people's cultural memory and guiding it forward. In a few words, I would describe the main design goal as follows: a game that feels like a deep dive into the first 10 turns or so of a game of Sid Meier's Civ. I want a game that plays like how the opening cinematic of Civ 5 made me feel when I was a kid.

Civ 4's opening is strictly better because of Baba Yetu, but doesn't evoke the feel of this view.